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Referring to the private imagery of my own personal mythology: my personal family history, memory, and dream language, as well as the symbolic language of the collective unconscious, I create character driven, non-linear narratives that manifest as drawings or sculptures. I anthropomorphize objects which the viewer might normally recognize as inanimate, or create familiar representations of humanlike or animal like creatures and present them within a context. I exaggerate, marginalize, and exclude the standard elements of the myth/fable, manipulating the moral motivation of the characters/objects within a scene, the relationships and implications of cause to effect, and conflict to resolution. The viewer is left to resolve the ambiguous dilemmas which the pieces pose, and as they confront elements within the piece that behave inconsistently with their expectations and suppositions, they may describe the discordant visceral experience as ironic, humorous, creepy, or uncanny.
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